Get to Know the ME Team: Ali Najjar | Unity Developer

18

November 2022

Team Medieval Empires

It takes a village to raise a child, and in our case, it is our tribe that comes together to create our web3 spectacle, Medieval Empires.  

Who says game developers are geeks? This week, let us introduce you to one of our coolest team members from the tech side, Ali Najjar, whose exceptional game development skills make Medieval Empires a gaming splendour!  

What inspired you to join Medieval Empires?

I had just moved to Germany and was looking for new opportunities as a Software Engineer. I gave interviews to multiple gaming studios, but Medieval Empires’ team left the biggest impression on me! I just couldn’t wait to jump on the bandwagon and become a part of this amazing game. And honestly, I’m eagerly waiting to play it myself. I might play it before the release – the perks of being on the dev team! ;)

Tell us a bit about what you do in the Medieval Empires team?

I’m a Unity developer, so I work directly on programming the game and bringing it to life. We get the awesome ideas and most interesting game mechanics from our game designers, and we work on building all that into a perfect game for our future gamers and fans to enjoy. It’s pretty exciting!

Ali loves to travel a lot!

What is the best part about working with the Medieval Empires team?  

Choosing one thing about working with this wonderful team would be hard. As I answered before, I joined this team because of the fantastic project, and I am so happy to work on a game that I eagerly want to play and show off to fellow gamers myself.  

Also, I appreciate the exposure I get from working with such a diverse team. It feels nice to be in such a professional and friendly environment that really brings out the best in you!  

On top of that, I love remote working! It allows me not to miss any of my family time. So, it’s a win-win!

What’s the process that goes into developing a game like Medieval Empires?

We are building Medieval Empires brick by brick, with the first piece being the world map on our website. Now, we are working on provinces and towns. We have daily meetings to delegate tasks and sync progress among the developers and other team members like designers and artists. All the pieces are coming together gradually to form the masterpiece we believe our game to be!

Our game is demoed internally and improved continuously following the feedback of managers. We also try to incorporate suggestions and requests from the community as much as we can, in keeping with our web3 game model.

Ali's late husky, Flash.

What is your favourite video game?

Since my childhood, I’ve loved RTS games. I have played Red Alert 2, Age of Empires, and many other games. But recently, I’ve been playing Dota2 during most of my free time because I love its competitiveness.

What is your guilty pleasure?

Too much screen time! Even though my job requires me to be in front of the screen, I still can’t help staying glued to my computer for gaming. For me, it’s like - Eat, Sleep, Screen, Repeat.  

If you were in medieval times, what character would you be and why?

It’s hard for me to pick one character as I feel all of them are cool in their own way. But to give you an answer, I think I’d go with an army leader since I love taking responsibility for things and leading towards goals.  

What is the biggest misconception about your designation?

People tend to think that making games is a fun job that anyone could ever have. I do agree with them, but it comes with a lot of hard work and challenges.  

What’s your all-time favourite old/war movie, and why?  

That’s easy, the Lord of the Rings Trilogy! I can’t count the times I’ve binge-watched them back-to-back. I love them because I love medieval war movies (anything with horse and sword) and fantasy, and LotR combines both. My favourite parts are when Gimli and Legolas bet during battles.  

What is your favourite pastime/hobby?  

It used to be partying and travelling, and I still feel nostalgic for that. But now, it’s mostly gaming, chess and coding. Also, boxing. I love boxing!

Ali in his boxing gear!

What’s your one hidden talent?  

I’ve been a very fast learner since my school days. I’ve always enjoyed my natural ability to absorb new information and skills quickly. It still benefits me in my career and personal life.  

Your colleagues in 3 words?  

Diverse, cooperative, and friendly! I’ve never worked with such a diverse team, and I love that everyone is very professional in their tasks. It’s a killer combination of various cultures and skill sets coming together.  

Also, everyone is always ready to help others and enjoy some friendly conversations to keep the working environment on the lighter side. Honestly, I love the big-family feeling we have in our team!

What updates should the community look forward to in terms of game development?  

We are split into different game-development units inside the primary team, with each unit working on several updates simultaneously.  

My team is currently developing the towns with all their buildings, economy, units, etc. It’s an exciting job, and I’m looking forward to seeing players from all over the world enjoy playing the game.

What can you tell us about the creation of provinces and towns, and how are they related?

We have developed our custom tools that help in province creation. First, the designers use these tools to generate a province with all its different counties, borders, and a historically accurate name. After that, these counties are minted on the blockchain as NFTs. Each county has a certain number of towns in it. When we build the town's base template, we make sure that the town's environment depends on and reflects where it lies on the world map, for example, in the desert, near the shores, or on the mountain.

Team Kayi or Team Crusaders?

Crusaders!

There you have it, our very talented Ali Najjar from the tech team! Stay tuned for more one-on-ones with the people bringing to you the phenomenal web3 gaming experience, Medieval Empires!